Monday, 14 March 2016

Maya Tutorial Boiler Room





Adding Textures using Photoshop

-Right click -> Material Attributes
alt. use Hypershade


Create PSD Network to use Photoshop:

Make sure rendering view is selected

Texturing -> Create PSD Network 




Node view in hyper shade:

This displays both the colour and bump layer which gives the floor its texture



 Final Views:







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