3D Modelling Cave and Landscape
This is my original modelling for my scene, I used the sculpting tools to make the geometry look more organic. my creek is currently a blue plane until I can decide on a look for it
I have textured the grass and fauna, however, I feel like I might need to extend my scene as it is narrow and I may not be able to get the camera shots I want.
Model and Texture Flora and Fauna
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| Fern |
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| Fern with flower |
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| Banana leaf |
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| Grass |
I have four different plants in my scene at the moment, I am thinking of modelling a fifth plant with flowers but it is difficult to make the plants look naturally placed in the scene, the grass is placed around the edges of the creek and the banana leaf tree is closer to the walls
Modelling my Creek
For the creek flowing through my scene I have used a paint brush (flowing rapids) effect under the watermesh folder and converted it into polygons, this allows the water to be animated flowing down the creek as apposed to an ocean shade which has no sense of direction.
It is difficult to paint the creek path without the polygons overlapping, if they overlap when animated there can be glitches in the flow of the water.
The overall effect when rendered is a believable creek animation with a small amount of time involved. One issue is the render time with the creek in the scene as it does have a significant amount of polygons, to avoid long render times i will only include the creek in scenes where it is visible on camera.
I have since widened my scene since the original model but still need to do some work on how believable my scene can be and whether the camera shots will work in the area that is modeled