Wednesday, 4 May 2016

BDM226 Character Building



My Progress as I model my camera, from my reference images to the head and hair

Character shape is blocky and has many issues to clean up


Modelling the head was difficult for me as extra faces kept turning up, eventually we had to delete the top of the head for the shapes to come out properly in face. The nose is an issue as it is not symmetrical and also is creating a pinch in the middle of Oogie's face 


I used the sculpting tool for the hair which gave it a more natural, organic feel 


The loin cloth was sculpted with the Make Live button around his body, I plan to form the shoes later



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